Upon being defeated or completion of the match, players receive XP which contributes to their level. ![]() The game utilizes a lobby system in which players can host their own games. There are a few preset gamemodes that players can choose from, additionally, the standard ruleset can be modified by players. In multiplayer matches, up to six players can simultaneously play against each other. Players cannot access each other's maps, but many custom maps have been added to the official roster by the creator. These maps can be loaded in Multiplayer servers by selecting Custom 1-4. The Map Editor allows users to create their own maps according to the generation rules. In Practice, the standard ruleset is enforced and the Domination victory condition is disabled. Practice and the Map Editor are the two methods of singleplayer. ![]() Research does not require explicit resources and is instead based on the number of Research Centers and Universities a nation has. Like most RTS games, resources must be collected for a nation to thrive Two primary types of resources are available: plastic and food, which are required for the construction of units, buildings, market transactions, and trading. The only units in the game are military based.īuildings are constructed according to an amount of time and resources specific to each one, There is a ramping cost associated with the increased number of each building a nation has. ![]() The game is rendered in a three-dimensional isometric environment and the camera can be rotated about a fixed axis. While the most common method is by Domination, there are numerous other methods to win the game. In the standard game mode, players must research technologies, build cities, and conduct diplomacy to satisfy an end-game criterion. The player has control over a nation and is able to guide it through research and expansion to accomplish one goal out of many.
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