![]() You might be wondering, “Why does this phase of development take so long?” For a detailed explanation, scroll past this gorgeous artwork by Esther-shen! Instead of attempting to estimate Osana’s release date, I’ve decided to use “Trello” to create a page where you can see a live-updating checklist of every feature that I’m currently testing, and every issue that I’m currently fixing: The last thing people want is a buggy and unstable Osana, so I’m taking the time to fix bugs, remove exploits, resolve game design flaws, and improve anything that looks janky. This process has been revealing a lot of aspects of Osana that require fixes and improvements. When I test a feature, I don’t just test it once I test it about 5~10 times in a row, doing things differently each time, to make sure that there aren’t any circumstances that would cause something to break. ![]() However, I can’t release her until I’ve tested every feature related to her to confirm that everything is working properly – and that is a lengthy and elaborate process. Every animation, cutscene, gameplay mechanic, feature, model, scripted event, and voiced line related to Osana is in the game.
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